Champ Mouse for Super Nintendo, User’s Manual

The last item from the Game Boy box for tonight is this user’s manual for a 3rd party SNES mouse from Champ. As I’ve mentioned before, I had a game copier in the 90s which meant I had a copy of Mario Paint, but no mouse. I saw one of these at Electronics Boutique or Software Etc. and picked it up. The mouse came with a mousepad that I used with my PC for a very long time. As for the game itself, I did end up making a few creations in Mario Paint, some of which I recorded on tape. Maybe one day I’ll post them here.

Googling the mouse now, it seems that it was rather obscure. “SNES Champ mouse” reveals no immediate results, though “SNES third party mouse” does show a single photo from a Nintendo forum. Considering it’s rarity, it might have fetched a nice price on eBay, but sadly I tossed it in the trash back in 2012 (during the moving phase).

That’s all for now. I’ll see if I can find a photo of the actual mouse also. Enjoy!

Champ 3rd Party Mouse for Super Nintendo - User's Manual

Champ 3rd Party Mouse for Super Nintendo - User's Manual

Champ Mouse for SNES
Champ mouse prior to disposal

Super Nintendo Consumer Information and Precautions Booklet

Continuing from the previous post, we have another item that came with my original Super Nintendo, the ultra boring Consumer Information and Precautions Booklet. Like the Nintendo Power brochure, this was also found in the Game Boy box. Code is SNS-USA/CAN-1. Something I forgot to mention in the previous post is that both of these items are printed in Japan, which makes them pre-globalization relics, perfect for the museum.

Super Nintendo Consumer Information and Precautions Booklet

Super Nintendo Consumer Information and Precautions Booklet

Nintendo Power Super Power Club

Found a few more old gaming things stashed away, so putting them in the museum. This first one is another Nintendo Power brochure, GP-SNS-USA-1, most likely included with my Super Nintendo. From the blue shoulder bag I found a receipt for when my mother originally purchased the system on October 4, 1992, so this brochure must be from that period.

The strange thing is that I already scanned another Nintendo brochure with the code GP-SNS-USA-1. How did Nintendo classify their posters? Maybe this code only applies to brochures that features the term “Super Power”.

Lastly, I found this brochure inside my old Game Boy box along with some other miscellaneous things that I stuffed in there. Due to its location in the pile, I do not believe it came with the Game Boy.

As always, I hope you enjoy this museum post.

Nintendo Power Super Power Club
Whoa! was meant to be the first page; It’s Scary!, the last.
Nintendo Power Super Power Club
Opening up the brochure reveals a free Player’s Guide offer.
Nintendo Power Super Power Club
And finally, the full page promotion.

Nintendo Power “State of the Art” Subscription Promo (1991)

Here’s another promo for Nintendo Power, likely from 1991 based on the Mega Man issue shown inside. Based on the “State of the Art” copy on the cover, this brochure probably came with my Super Nintendo.

Looking at these brochures now, it’s kind of cool that you also get a gift with your subscription. This brochure offers a player’s guide for all the Mario games, while the brochure in the previous post offered a guide on current Super NES games. These guides were of good quality, too (still have my Mario Paint guide somewhere). Sadly, at the time I never considered subscribing to Nintendo Power. As far as I was concerned, I only ventured to the dark side so I could play Street Fighter II.

Nintendo Power State of the Art Subscription Promo (1991)

Nintendo Power State of the Art Subscription Promo (1991)

Nintendo Power State of the Art Subscription Promo (1991)

Nintendo Power State of the Art Subscription Promo (1991)

Capcom Craze Club, Nintendo Lineup (1992)

This last museum post of the day is a brochure/poster for the Capcom Craze Club and a listing of Capcom games available for Nintendo systems in 1992. From the goofiness of the fanny pack to the cheesiness of the kids striking poses, I would guess that Nintendo got their child-friendly tentacles deep into Capcom USA’s marketing department. Now that I think about it, perhaps this is the reason that Capcom chose to use such ugly art for the American release of Street Fighter II.

I don’t recall buying any Capcom games other than Street Fighter II, which means that this brochure probably came with that game. The code CAP-SNS-US seems to suggest this as well. Another interesting tidbit is that the poster was printed in Japan. Back then, games were still being manufactured in Japan so it makes sense from a logistics standpoint that the printed matter would be made in the same location as the cartridge. Looking at my PS3 and PS4 games now, I see that they are “manufactured and printed” in the USA.

As always, I hope you enjoy this final (and goofy!) museum post of the day.

Capcom Craze Club Fanny Pack Offer (1992)

Capcom Craze Club Nintendo Lineup (1992)

Miscellaneous Game Posters

This post originally completed on May 22, 2017 at 7:24 PM

These posters are stragglers from the magazines I’ve scanned and disposed of. I don’t particularly care for them, but since they are also a part of video game history, I’m putting them here for the record.

First, a Sega Genesis X-Men poster from April 1993’s issue of EGM:

Sega Genesis X-Men Special Edition Poster, EGM April 1993
A colorful poster for your wall. The Genesis logo looks pretty cool.
Sega Genesis X-Men Special Edition Poster Strategy Guide, EGM April 1993
And on the back, a mini strategy guide for a few levels in the game.

Also for the record, I’d like to point out that the red “Dracula” text on the cover of this issue was a shiny foil material that the scanner couldn’t capture.

Next, a Sunsoft Looney Tunes poster from the December 1993 issue of EGM:

Sunsoft Acme Games Test Lab Poster, EGM December 1993
I could see this poster being on the door of 1990s teenager.
Sunsoft Looney Tunes Lineup, EGM December 1993
Sunsoft’s Nintendo lineup for 1993

And lastly, an Illusion of Gaia promotional flyer and coupon from the October 1994 issue of Video Games (I remember this issue arriving in a plastic bag, with this flyer alongside):

Illusion of Gaia Folded Flyer with 3D Effect, 1994
When folded, there is a sort of 3D multi-layer effect.
Illusion of Gaia Promotional Flyer, 1994
Unfolded, we see the many wonders of the ancient world.
Illusion of Gaia Promotional Flyer, 1994
And on the back, an introduction to Illusion of Gaia, along with a $10 coupon.

It’s been a few months and the magazine-scan finish line is finally within reach, all these magazines that I’ve kept all these years, gone from my bookshelf and converted to PDF. Next up will be the difficult task of figuring out what to do with all my consoles and games. As always, I hope you’ve enjoyed this trip down memory lane.

Now You’re Playing with Super Power!!

As I mentioned in the last post, I’m going to switch it up for a bit, scanning posters and catalogs in addition to magazines. Here’s the first scan from a blue shoulder bag belonging to my father that I used to store video game memorabilia: a Super Nintendo poster.

This is an earlier poster (as illustrated by the poster code, GP-SNS-USA-1) featuring a number of launch titles for the SNES. On the back of the poster is a giant ad for Nintendo Power magazine. Before this post I had always thought that I received a free copy of the magazine from buying my SNES after Street Fighter II came out, but checking the magazine now it is the May 1994 issue, which means I got it way later. Perhaps it was a free sample from a game purchase?

(Exciting update: while proofreading this post, I remembered that it was a free copy from buying my Game Boymy memory did not fail me after all!)

The blue shoulder bag contains a number of goodies, including the original envelopes (that I thought I’d lost) that the Sega Helpful Hints sheets were sent in. There are also a number of posters that I removed from my wall right before we moved out of the little San Francisco apartment that I grew up in. As you can see from this SNES poster, the holes from the staples used to hang the poster are still in it.

As always, I hope you’ve enjoyed this trip down memory lane!

Super Nintendo Poster GP-SNS-USA-1 (Now you're playing with Super Power!!)

Super Nintendo Poster GP-SNS-USA-1 (Get the Power!)

Street Fighter II (Super Nintendo Version)

I don’t even know where to begin with this game. It was the reason I wanted a Super Nintendo. I spent hours and hours on it, eventually learning how to beat the game with all 8 characters on the hardest level. I recorded its music onto cassette tapes to listen to at school. We bought arcade joysticks for our SNES. Even my sister got into it.

Before Street Fighter II came out for the Super Nintendo, the only way to play the game was at the arcade (well, unless you were rich and had a cabinet at your house). There was a corner store across the street from my house, and that’s where I would be when I wasn’t doing homework. Even if I didn’t have any money, I’d go there to watch the other kids in the neighborhood playing.

On that machine, there was a flip switch in the back, on the upper-right (when facing the machine on the front). Once the kids discovered the switch, it was game over. The local bully would flip the switch as he was about to get beat. Soon, even the lesser bullies would pull the same trick. One time, the corner store owner’s kindly wife gave me back a quarter after she witnessed this happening. If you were another adult just stopping by to buy something, you might have wondered why there were kids reaching around to the back of the machine.

Another time, on Thanksgiving, I was supposed to bring a couple of cans of cranberry sauce to my aunt’s house for dinner. I figured I could squeeze in a game on my way there at the corner store on 23rd and Mission. There was this other kid there with a really bad attitude. He physically bumped me whenever I landed a hit or combo on him and he was talking smack the whole time. After I beat him, he waited outside the store while I finished the game and confronted me. I don’t remember what was said (actually I don’t think I ever knew since English was not the dude’s first language), but after it was said he aimed a spray bottle at me and pressed the button.

Fortunately for me, Binaca (a brand of breath spray) was something of a trend at my school at that time, and I had experience with people randomly spraying Binaca at me. I opened my mouth in an attempt to catch the spray, but it didn’t taste like a breath freshener. It tasted more medicinally, gauzy, like it came out of a first-aid kit. It was pepper spray! Wow. I caught most of it in my mouth and just a little on my face and eyes and remember some slight heat, but nothing really painful. The guy ran after that and I continued on to my aunt’s house. She made me wash my eyes and even called an ambulance (we dismissed it in the end). What a memorable Thanksgiving.

With the release of the SNES version, I could now play the game at home and avoid these unsavory experiences, but I could also practice day and night and get really good so that I could dominate at the arcade (little did I know that winning in SF2 is not just about mastering special moves and combos). My friend and I thought I was so bad-ass that I could pull off a standing sonic kick (aka flash kick) combo. He would go around telling everyone and ask me to demonstrate. I think I was able to do it once in the video above, against Sagat. Time has not been kind to my SF2 skills.

Speaking of which, time has not been kind to the SNES version of SF2, either. While recording it, some differences that I had always known about but glossed over really made themselves known to me now. First is the animation, of course, which is slightly choppy compared to the real thing. Some animations are totally missing, like Guile’s flip when he jumps. The announcer is missing a bunch of voices. The character voices change pitch when doing special moves. Instead of desperation music, the regular music just plays faster. The controls don’t feel as smooth. As a result of noticing these issues, I found myself wanting to finish the recording as soon as possible. Hard to believe that this was the game I spent so many hours on as a kid, but that’s only because I’ve played so many other closer-to-the-arcade versions since. We can’t forget that it was a major feat to get this game on the SNES back then.

I’ll always cherish these memories and be grateful that the game actually came out for a console at all. As always, hope you’ve enjoyed this trip down memory lane!

Super NES Controller – Manual Cover

SNES Controller Manual - Cover

Tonight’s museum post is of the cover of a manual for an SNES controller. Since I recently posted about the iBuffalo controller, it seems appropriate now to post this manual.

As I’ve mentioned here many times before, I was a Sega kid growing up. Of course, however, like everyone else, in 1991 I discovered Street Fighter II. When it was finally released on a console, it came out on the SNES, and again like everyone else, I had to get it. I had finally ventured over to the dark side. My mom got me the Control Set and a copy of the game. I don’t remember when I got this additional controller.

I think I remember scanning this manual, too. It was the holidays in 2008, and I came back to clean out my room. As with many other items in the museum, I took a record of it so that I could throw it out at any time. I don’t remember if I threw it out then. I haven’t seen it since so I probably did.

As always, hope you’ve enjoyed this museum post!