There Are Times

MGH Disk 1 of 2, Street Fighter 2 Turbo for the Super Famicom

MGH Disk 1 of 2, Street Fighter 2 Turbo for the Super Famicom

There are times when I am reminded of something I once had, and I feel sad.

There are times when looking at something triggers a memory of an object I once had, an object that I purposefully disowned. I ask myself whether it was really necessary. I wanted to be an adult, to stand on my own two feet, to not become attached to material possessions. Even had I not desired so, I would not have the physical space to hold all my seemingly precious objects that I only think about and cherish when an associated memory brings them back into the forefront.

Tonight I randomly decided to look at one of the manuals from the SNES mini, the one for SF2 Turbo, and I thought of the generic Capcom stick at my mother’s house and how it no longer has an SNES to connect to, and how even if I did I no longer have the game copier or the floppy disks to load the game from. Those are painful thoughts for me. From the time I acquired those possessions to last year when I disowned them, I knew that if I ever had any desire at all to experience the originals, I could. But now, no matter what, regardless of whether I go back to my old room, it’s impossible.

It’s like with my dead cousins, there’s no way back to those times, and no way forward to reminisce about those times. It’s all only inside my head, and maybe my heart, and that’s the reality of life and its fleeting nature.

Super Punch Out!!

Super Punch Out!! SNES Box

Photo of box copied from ocreload.com

I don’t want to forget Super Punch Out, so I am writing this down. I remember getting this game my senior year of high school, from Toys”R”Us in San Francisco. It was the one in that little mall thing on Brannan Street. In my mind there is a glimpse of the box, and a sunny day. That’s all I remember.

Senior year of high school seemed to be a good time for SNES games. I also remember getting Star Trek Starfleet Academy from the game store in Stonestown, I think after school, near the end of the school year. It was so cool putting the game in the SNES and flying starships. I probably haven’t played the game once since then.

Back to Super Punch Out though. Later, after I played it for a while, I copied it with my game copier and then either traded it in at Electronics Boutique or Software ETC or some other store, or I sold it on the internet via Usenet. If I dig through the old files from the 486, I might be able to find a post or list. It’s crazy how we used to just exchange personal contact information so easily on the internet, even sending checks or cash in the mail. Those were innocent times.

Well, I dug around my files but couldn’t find anything that might definitively explain what happened to the game. This is the first time in over 3 months that I’ve posted something here, and the first time in who knows how long that I’ve actually written something. I may or may not explain the hiatus, but for now it’s good to be back. See you later.

Champ Mouse for Super Nintendo, User’s Manual

The last item from the Game Boy box for tonight is this user’s manual for a 3rd party SNES mouse from Champ. As I’ve mentioned before, I had a game copier in the 90s which meant I had a copy of Mario Paint, but no mouse. I saw one of these at Electronics Boutique or Software Etc. and picked it up. The mouse came with a mousepad that I used with my PC for a very long time. As for the game itself, I did end up making a few creations in Mario Paint, some of which I recorded on tape. Maybe one day I’ll post them here.

Googling the mouse now, it seems that it was rather obscure. “SNES Champ mouse” reveals no immediate results, though “SNES third party mouse” does show a single photo from a Nintendo forum. Considering it’s rarity, it might have fetched a nice price on eBay, but sadly I tossed it in the trash back in 2012 (during the moving phase).

That’s all for now. I’ll see if I can find a photo of the actual mouse also. Enjoy!

Champ 3rd Party Mouse for Super Nintendo - User's Manual

Champ 3rd Party Mouse for Super Nintendo - User's Manual

Champ Mouse for SNES

Champ mouse prior to disposal

Super Nintendo Consumer Information and Precautions Booklet

Continuing from the previous post, we have another item that came with my original Super Nintendo, the ultra boring Consumer Information and Precautions Booklet. Like the Nintendo Power brochure, this was also found in the Game Boy box. Code is SNS-USA/CAN-1. Something I forgot to mention in the previous post is that both of these items are printed in Japan, which makes them pre-globalization relics, perfect for the museum.

Super Nintendo Consumer Information and Precautions Booklet

Super Nintendo Consumer Information and Precautions Booklet

Nintendo Power Super Power Club

Found a few more old gaming things stashed away, so putting them in the museum. This first one is another Nintendo Power brochure, GP-SNS-USA-1, most likely included with my Super Nintendo. From the blue shoulder bag I found a receipt for when my mother originally purchased the system on October 4, 1992, so this brochure must be from that period.

The strange thing is that I already scanned another Nintendo brochure with the code GP-SNS-USA-1. How did Nintendo classify their posters? Maybe this code only applies to brochures that features the term “Super Power”.

Lastly, I found this brochure inside my old Game Boy box along with some other miscellaneous things that I stuffed in there. Due to its location in the pile, I do not believe it came with the Game Boy.

As always, I hope you enjoy this museum post.

Nintendo Power Super Power Club

Whoa! was meant to be the first page; It’s Scary!, the last.

Nintendo Power Super Power Club

Opening up the brochure reveals a free Player’s Guide offer.

Nintendo Power Super Power Club

And finally, the full page promotion.

Nintendo Power “State of the Art” Subscription Promo (1991)

Here’s another promo for Nintendo Power, likely from 1991 based on the Mega Man issue shown inside. Based on the “State of the Art” copy on the cover, this brochure probably came with my Super Nintendo.

Looking at these brochures now, it’s kind of cool that you also get a gift with your subscription. This brochure offers a player’s guide for all the Mario games, while the brochure in the previous post offered a guide on current Super NES games. These guides were of good quality, too (still have my Mario Paint guide somewhere). Sadly, at the time I never considered subscribing to Nintendo Power. As far as I was concerned, I only ventured to the dark side so I could play Street Fighter II.

Nintendo Power State of the Art Subscription Promo (1991)

Nintendo Power State of the Art Subscription Promo (1991)

Nintendo Power State of the Art Subscription Promo (1991)

Nintendo Power State of the Art Subscription Promo (1991)

Capcom Craze Club, Nintendo Lineup (1992)

This last museum post of the day is a brochure/poster for the Capcom Craze Club and a listing of Capcom games available for Nintendo systems in 1992. From the goofiness of the fanny pack to the cheesiness of the kids striking poses, I would guess that Nintendo got their child-friendly tentacles deep into Capcom USA’s marketing department. Now that I think about it, perhaps this is the reason that Capcom chose to use such ugly art for the American release of Street Fighter II.

I don’t recall buying any Capcom games other than Street Fighter II, which means that this brochure probably came with that game. The code CAP-SNS-US seems to suggest this as well. Another interesting tidbit is that the poster was printed in Japan. Back then, games were still being manufactured in Japan so it makes sense from a logistics standpoint that the printed matter would be made in the same location as the cartridge. Looking at my PS3 and PS4 games now, I see that they are “manufactured and printed” in the USA.

As always, I hope you enjoy this final (and goofy!) museum post of the day.

Capcom Craze Club Fanny Pack Offer (1992)

Capcom Craze Club Nintendo Lineup (1992)

Miscellaneous Game Posters

This post originally completed on May 22, 2017 at 7:24 PM

These posters are stragglers from the magazines I’ve scanned and disposed of. I don’t particularly care for them, but since they are also a part of video game history, I’m putting them here for the record.

First, a Sega Genesis X-Men poster from April 1993’s issue of EGM:

Sega Genesis X-Men Special Edition Poster, EGM April 1993

A colorful poster for your wall. The Genesis logo looks pretty cool.

Sega Genesis X-Men Special Edition Poster Strategy Guide, EGM April 1993

And on the back, a mini strategy guide for a few levels in the game.

Also for the record, I’d like to point out that the red “Dracula” text on the cover of this issue was a shiny foil material that the scanner couldn’t capture.

Next, a Sunsoft Looney Tunes poster from the December 1993 issue of EGM:

Sunsoft Acme Games Test Lab Poster, EGM December 1993

I could see this poster being on the door of 1990s teenager.

Sunsoft Looney Tunes Lineup, EGM December 1993

Sunsoft’s Nintendo lineup for 1993

And lastly, an Illusion of Gaia promotional flyer and coupon from the October 1994 issue of Video Games (I remember this issue arriving in a plastic bag, with this flyer alongside):

Illusion of Gaia Folded Flyer with 3D Effect, 1994

When folded, there is a sort of 3D multi-layer effect.

Illusion of Gaia Promotional Flyer, 1994

Unfolded, we see the many wonders of the ancient world.

Illusion of Gaia Promotional Flyer, 1994

And on the back, an introduction to Illusion of Gaia, along with a $10 coupon.

It’s been a few months and the magazine-scan finish line is finally within reach, all these magazines that I’ve kept all these years, gone from my bookshelf and converted to PDF. Next up will be the difficult task of figuring out what to do with all my consoles and games. As always, I hope you’ve enjoyed this trip down memory lane.

Now You’re Playing with Super Power!!

As I mentioned in the last post, I’m going to switch it up for a bit, scanning posters and catalogs in addition to magazines. Here’s the first scan from a blue shoulder bag belonging to my father that I used to store video game memorabilia: a Super Nintendo poster.

This is an earlier poster (as illustrated by the poster code, GP-SNS-USA-1) featuring a number of launch titles for the SNES. On the back of the poster is a giant ad for Nintendo Power magazine. Before this post I had always thought that I received a free copy of the magazine from buying my SNES after Street Fighter II came out, but checking the magazine now it is the May 1994 issue, which means I got it way later. Perhaps it was a free sample from a game purchase?

(Exciting update: while proofreading this post, I remembered that it was a free copy from buying my Game Boymy memory did not fail me after all!)

The blue shoulder bag contains a number of goodies, including the original envelopes (that I thought I’d lost) that the Sega Helpful Hints sheets were sent in. There are also a number of posters that I removed from my wall right before we moved out of the little San Francisco apartment that I grew up in. As you can see from this SNES poster, the holes from the staples used to hang the poster are still in it.

As always, I hope you’ve enjoyed this trip down memory lane!

Super Nintendo Poster GP-SNS-USA-1 (Now you're playing with Super Power!!)

Super Nintendo Poster GP-SNS-USA-1 (Get the Power!)