This last museum post of the day is a brochure/poster for the Capcom Craze Club and a listing of Capcom games available for Nintendo systems in 1992. From the goofiness of the fanny pack to the cheesiness of the kids striking poses, I would guess that Nintendo got their child-friendly tentacles deep into Capcom USA’s marketing department. Now that I think about it, perhaps this is the reason that Capcom chose to use such ugly art for the American release of Street Fighter II.
I don’t recall buying any Capcom games other than Street Fighter II, which means that this brochure probably came with that game. The code CAP-SNS-US seems to suggest this as well. Another interesting tidbit is that the poster was printed in Japan. Back then, games were still being manufactured in Japan so it makes sense from a logistics standpoint that the printed matter would be made in the same location as the cartridge. Looking at my PS3 and PS4 games now, I see that they are “manufactured and printed” in the USA.
As always, I hope you enjoy this final (and goofy!) museum post of the day.
As mentioned on the cover and from the centerfold of the January 1993 issue of Video Games & Computer Entertainment, here we have a “catalog” (a little folding card) of SNES Street Fighter II merchandise. IMHO, the SNES version of Street Fighter II had the ugliest assets ever (especially when compared with the arcade and Japanese versions), and I don’t know why they chose to go in this direction for the American release. Anyhow, enjoy this catalog of awkward artwork.
I actually uploaded this video to YouTube back in September after doing the SNES versions but never got around to putting it here. So, here goes.
If I remember correctly, I got this game as part of Capcom Generations 5 in Hong Kong around May/June of 1999. It was pretty much a perfect port of the arcade versions, save for the loading times which were normal for PlayStation back then. Although I did play this game a lot, it might have already been too little, too late as I no longer had as much enthusiasm for Street Fighter II as I had in the early 90s.
It had already been 8 years since the game came out in the arcades. Piracy was also rampant at that time and it was easy and cheap to procure pirated game after pirated game, with purchases often including multiple games at one time. As a result, I did not value each game like I did when I had to buy each one individually. With so many choices, it was also difficult to choose which game to spend time on. I’d look at one game and think “oh I don’t want to spend time on this one when I could play that other one” and do this repeatedly. To this day, there are some games that I still haven’t touched because of this.
Still, it was enjoyable beating up on the computer as Guile, and later on when I got my PSP I converted the game to run on it so I could play on the go. Once Capcom Classics Collection Reloaded (which included Street Fighter II) for the PSP came out, it was the end of playing SF2 via Capcom Generations 5.
Making this video, I realized how much I put up with just to play Street Fighter. Although they didn’t seem long at the time, the loading times on this game really are terrible! Perhaps our old TV’s picture-in-picture function made the load-times bearable. 🙂
It was supposed to be a big deal when this game first came out, with several touted improvements over the original SNES version of Street Fighter II. The first time I encountered the game was at a store called Videots located at what is now the 280 Metro Center in Colma. One of my high school classmates worked there and he was able to grant us a sneak peak of the Japanese version of the game. I remember riding in a tiny little Toyota Paseo after school to get there. Later, when the game was released in the U.S., my father would take us to the Wherehouse on Van Ness Avenue to rent it. Interestingly, this was one of the first SNES games I encountered that no longer had a slot for the cartridge lock (i.e. you could still pull out the game when the SNES was on). Finally, my mother bought me the Japanese version of the game, which is the one I used to record the video above.
Back to the so-called improvements, though. Yes, the voices were now all there, and the animation was smoother, but otherwise it seemed like the same old stuff. The music was the same. The graphics were the same. There were also still some flaws, like the music fading out too quickly after a round (different from the arcade). Maybe it was because I wasn’t really a fan of Champion Edition or Hyper Fighting in the arcade, having spent less time on these newer versions than I did on the original World Warrior. If I recall correctly, the game retailed for $79.99 due to its increased memory requirements (20 megabits, huge for the time). Looking back on it now, it was definitely not worth that price.
Regardless of everything I’ve said, this game is still a precious memory from adolescence, and something I enjoyed at the time (never underestimate the teenager’s ability at denial). After all, as a high school kid, owning a $79.99 game is no small deal. 🙂 As always, hope you’ve enjoyed this trip down memory lane.
I don’t even know where to begin with this game. It was the reason I wanted a Super Nintendo. I spent hours and hours on it, eventually learning how to beat the game with all 8 characters on the hardest level. I recorded its music onto cassette tapes to listen to at school. We bought arcade joysticks for our SNES. Even my sister got into it.
Before Street Fighter II came out for the Super Nintendo, the only way to play the game was at the arcade (well, unless you were rich and had a cabinet at your house). There was a corner store across the street from my house, and that’s where I would be when I wasn’t doing homework. Even if I didn’t have any money, I’d go there to watch the other kids in the neighborhood playing.
On that machine, there was a flip switch in the back, on the upper-right (when facing the machine on the front). Once the kids discovered the switch, it was game over. The local bully would flip the switch as he was about to get beat. Soon, even the lesser bullies would pull the same trick. One time, the corner store owner’s kindly wife gave me back a quarter after she witnessed this happening. If you were another adult just stopping by to buy something, you might have wondered why there were kids reaching around to the back of the machine.
Another time, on Thanksgiving, I was supposed to bring a couple of cans of cranberry sauce to my aunt’s house for dinner. I figured I could squeeze in a game on my way there at the corner store on 23rd and Mission. There was this other kid there with a really bad attitude. He physically bumped me whenever I landed a hit or combo on him and he was talking smack the whole time. After I beat him, he waited outside the store while I finished the game and confronted me. I don’t remember what was said (actually I don’t think I ever knew since English was not the dude’s first language), but after it was said he aimed a spray bottle at me and pressed the button.
Fortunately for me, Binaca (a brand of breath spray) was something of a trend at my school at that time, and I had experience with people randomly spraying Binaca at me. I opened my mouth in an attempt to catch the spray, but it didn’t taste like a breath freshener. It tasted more medicinally, gauzy, like it came out of a first-aid kit. It was pepper spray! Wow. I caught most of it in my mouth and just a little on my face and eyes and remember some slight heat, but nothing really painful. The guy ran after that and I continued on to my aunt’s house. She made me wash my eyes and even called an ambulance (we dismissed it in the end). What a memorable Thanksgiving.
With the release of the SNES version, I could now play the game at home and avoid these unsavory experiences, but I could also practice day and night and get really good so that I could dominate at the arcade (little did I know that winning in SF2 is not just about mastering special moves and combos). My friend and I thought I was so bad-ass that I could pull off a standing sonic kick (aka flash kick) combo. He would go around telling everyone and ask me to demonstrate. I think I was able to do it once in the video above, against Sagat. Time has not been kind to my SF2 skills.
Speaking of which, time has not been kind to the SNES version of SF2, either. While recording it, some differences that I had always known about but glossed over really made themselves known to me now. First is the animation, of course, which is slightly choppy compared to the real thing. Some animations are totally missing, like Guile’s flip when he jumps. The announcer is missing a bunch of voices. The character voices change pitch when doing special moves. Instead of desperation music, the regular music just plays faster. The controls don’t feel as smooth. As a result of noticing these issues, I found myself wanting to finish the recording as soon as possible. Hard to believe that this was the game I spent so many hours on as a kid, but that’s only because I’ve played so many other closer-to-the-arcade versions since. We can’t forget that it was a major feat to get this game on the SNES back then.
I’ll always cherish these memories and be grateful that the game actually came out for a console at all. As always, hope you’ve enjoyed this trip down memory lane!
Today’s museum post will be of my pride and joy, my original Sega Genesis system. The original console was offered to me as a bribe from my mother to get me to study hard in order to get into a prestigious high school (I think that was the last time I ever got straight 4.0s in my academic career). I don’t remember the circumstances of my Sega CD acquisition, but I do remember bringing it home, unboxing it, and then setting it up. It was in the evening and my cousin was with us. I think we bought it from Macy’s in Serramonte.
After the first half-hour it was kind of a “is that it after begging and pleading with my parents to spend $299?!?!” sort of moment. It was one of the first times I ever felt disappointed with a gaming system, but at the time I didn’t know how to process such a feeling, so I tried really hard to enjoy it more. Sol-Feace and Golden Axe with CD music? Wow! Hardware scaling and rotation? Woo! At that age I was much more easily swayed by marketing hype, unaware that it was gameplay that was most instrumental in making a game fun. So, even though Golden Axe is fun, by that time it was a 4-year-old game, and after having played it so many times in the past 3 years, new music (and actually, it was pretty crappy music) didn’t suddenly make it fun again.
Still, I fondly remember many a rainy afternoon playing Sherlock Holmes in our little tiny apartment, the little tiny and grainy video of scenes from cold, foggy Victorian London making a fine accompaniment to the cold, wet San Francisco winter outside. Ah, memories from adolescence.
We stopped by Akihabara today. The first thing I saw coming out of the metro was a Sega amusement center. I’m a long-time Sega fan so I was giddy, of course. We played one of the crane games and won a little toy, as seen above. Other goods that I made off with:
A mini wifi hotspot that will allow me to use my phone with the hotel’s wired internet (the wifi in the hotel has a weak signal).
A bigger wireless mouse to replace my tiny and overly-sensitive Logitech. Unfortunately, this new mouse has a feature called “Touch & Go” which turns off the mouse automatically after 3 seconds if you don’t touch its right side. It’s supposed to save power, but I have found that it doesn’t always respond properly. Before I found out more online, I thought that the mouse was defective. I’ll have to train myself to touch the right side of the mouse before I use it. It would have been a great mouse if not for this issue.
HDMI cable for connecting my laptop to the hotel’s LCD.
Extension cord so I can use and charge my phone at the same time when I’m in bed. If I use the phone at night without charging it, then I’ll have less than 100% battery to start the day, and that’s not something you want to do with a Galaxy Nexus.
Sonic the Hedgehog wet-nap for cleaning your hands after playing crane games!
In addition to a shopping haul I also spent some time in an arcade to play some Super Street Fighter II Turbo. It’s an older game so I pretty much played against the computer. Once I got to Akuma, however, someone decided to challenge me with his/her Chun Li (I didn’t see who was on the other side of the cabinet, but probably a he). I lost quickly just because it’s been so long since I’ve played against a real person and the adrenaline rush was a bit overwhelming. I got him on the run-back, and then again when he picked O. Ken. So, I can now say I played Street Fighter in Japan, and even beat a local player!
Since arriving in Tokyo I’ve been hacking my lungs out and having problems sleeping. That’s such a shame because I’m really liking Tokyo and there’s so much to see and do. I’ll just have to savor the few hours per day that I have when I’m not super tired, like today with Akihabara. I got to walk around the electronic stores and check out the women dressed in maid outfits, nice!
I suppose the one benefit of being unwell is my appetite. I’ve been eating like a pig. I think I need to eat more to replenish all of that energy lost to coughing and tossing and turning in bed. Below is today’s highlight, ramen that makes me salivate just looking at it:
Finally, a sunset that you just can’t get anywhere else:
Awww yeah, it’s my personal Playstation page. Here, I’m not gonna go into all the details like hardware specs or go into any system war issues. Rather, I’m going to rant about my current favorite games and give you people some tips, insights, etc. Take a look around and enjoy yourself!
One of my most favorite games of all time for the Playstation is Street Fighter Zero 2 by Capcom. Of all the games I own for PS, I’ve probably played this one the most. So who’s my favorite character? Well, I like using a bunch of ’em, but my best characters are Ryu, Ken, Chun-Li, and Birdie.
I don’t know why, but it just seems like that I can never get bored of this game. There’ll be times when I play it so much that I throw it off to the side, and then a couple of weeks later I’ll pick it up again and start playing. Maybe it’s because this game has great graphics, excellent sound, and all the elements of the arcade game translated perfectly. No, I’m not trying to kiss ass, this game really is that good.
You’ve probably been waiting for me to reveal some tricks and codes – well here is the code for Super Akuma aka Super Gouki:
Highlight Akuma and hold down the select button.
Press this sequence on the D-pad: D,R,R,D,L,D,L,D,R,R,R
The character highlight should be back at Akuma – at this point do not release the select button. Wait until Akuma changes color, press a button, and then release select. You are now Super Gouki!!!
(Note: For SFA2 Gold, all you have to do is hit “start” when Akuma is highlighted)
Well that’s all for now for Street Fighter, but I will add some more later. Other games currently planned to appear here: Wipeout XL, World Stadium EX, and NBA in the Zone 2. See ya later!
Since I know you’ve all played this game before, I won’t rant about what a great game this is blah blah blah since you all know already. Then what is this page about? Actually you might call this a Guile page coz I am a big fan of Guile and, as I have to modestly say, a pretty skilled user of Guile… hahahah yeah right! But anyways, here you can see all of Guile’s special moves as well as some tips, combos, and bugs (do the freeze, handcuff, and invisible throw ring a bell?). Alright, let’s start off with some basics.
Sonic Boom – yeah, as if you didn’t know how to do this. For all you beginners out there, hold back for 2 seconds, then towards and any punch button. The strength of the button determines the speed of the sonic boom. Timing is critical and if you get the timing right, you’ll see a nice sonic boom like that in the picture.
Sonic Kick – alright, this is starting to sound like kindergarten, but remember, you can’t expect everyone to know. So for all you newbies out there, here’s how you do the sonic kick: hold down for 2 seconds, then up and any kick button. Once again, the strength of the button determines the height and range of the sonic kick.
After those basic moves we have the throws. Guile has ground throws as well as air throws. To do a throw, approach an opponent, hold left or right, and press either the strong button for a neck throw, or fierce for a suplex. To illustrate the neck throw, I utilized my Photoshop skills. Nice, huh?
Air Throw/Back Breaker:
In the air, hold left or right, tap strong or fierce/forward or roundhouse. Sorry about the semi-obscene pic of Guile and Chun-Li. 😉
Now that we’ve gone through the basics, let’s go through some more advanced stuff. Ever heard of the mystical glue, invisible throw, or freeze? What about the bug that causes the game to crash? If you’re think these are just rumors, think again. Take a look at these screenshots.
As you can see, these tricks are indeed real and can be done. In the future expect to see the button combos you need to do to activate these tricks. For now, enjoy the animated gif of the invisible throw. Just click on the picture and watch!