I had a funny dream the other day. In the dream, I was getting ready to play a game on my Sega Master System, but when I was about to plug in the controller I remembered that I had already sold my Rapid Fire Unit and wouldn’t be able to use auto-fire in the game. The funny thing is how I remembered in the dream that in real life I had already sold the Rapid Fire Unit, but not the console itself.
At this point I don’t think I have anything related to the Sega, not even a memento, or a trinket. It’s hard to keep track of it all. It would have been nice to keep a single item, maybe something like my first game, Hang On, but it seems I was too obsessed with moving forward. 2017 really was a whirlwind of life-resetting, but now I’m learning that it doesn’t happen instantly like pressing reset on the Sega.
I effectively had my Sega for over three quarters of my life. As I’ve mentioned before, there was a transition from PAL to NTSC, but otherwise in my mind it was the same system. Damn, it’s hard getting over losing something you had for that long, even though for a long time now you haven’t actually used that thing. It’s the same story for a lot of the other things I sold, donated, or trashed in 2017. Why is it so hard? Was there anything I could have done, last year or in the past, that would make it easier?
I don’t know the answer, though perhaps part of it is that maybe it’s not supposed to be easy. I do know that putting up these museum posts helps, so I will try to keep doing them. I’m also glad for the manual scans I made last year, and also the random videos and sounds I’ve recorded over the years. Little bits and pieces of the Sega are still with me. It’s the best I can do given my life’s circumstances, and I don’t think anyone could ask for more than that.
As always, I hope you enjoy this museum post.
This portable console was one of my favorite devices. I already had a Game Boy Advance, but it wasn’t back-lit and somewhat bulky. The Game Boy Micro changed all that, with a beautiful screen and small form factor. The Super Mario 20th Anniversary design looked cool and felt great, considering the plastic bodies of regular Game Boy Micros. One of my favorite memories is binging on Advance Wars during a Christmas trip to Hong Kong in 2006.
So, why sell it last year along with all my other stuff? At the time, we were planning on moving back to Hong Kong, and space was limited. Add to that the fact that I hardly ever used the Game Boy Micro anymore, and the answer seemed clear. Looking back now, however, maybe it wasn’t so clear. One of the reasons I stopped using it was that my eyesight got worse and it was no longer comfortable looking at the screen. The difference was magnified when compared with my PSP, which also has a GBA emulator. Another reason was I didn’t really play GBA games anymore.
What bothers me about it now is that there were some things we brought back to Hong Kong that we haven’t used at all, like a Google Chromecast. I could have left the Chromecast and kept the GBM. I mean, it was so small, how much weight would it have added? Also, since I’ve bought reading glasses here, I no longer have an issue with seeing small things in front of my face. When I use my glasses before bed to look at my devices, I am reminded of my Game Boy Micro. Lastly, now that we have free time and are no longer focused on getting rid of all our things so we can move, I’ve found myself playing a lot of older games – games that would be awesome to play on original hardware.
Of course, hindsight is 20/20, and I know that the decision to sell the GBM was the right one at the time. Like losing anything in life, it takes time to get over. The reality is that very few people have the space to keep every single thing they’ve ever acquired – a fact that I’ve been coming to terms with this past year. I will be happy to see these photos in the future when I’m randomly reviewing my website.
Game Boy Micro Special 20th Anniversary Edition – bought April 18, 2006 from Circuit City Van Ness Avenue, San Francisco, California. Sold September 5, 2017 via eBay.
For tonight’s museum post, we have the October 1992 issue of Video Games & Computer Entertainment.
This is the final magazine scan that will appear on this website in the foreseeable future. After my most recent scan (amazingly, back in May), I started getting busy with unloading more of my things, and finally starting to use eBay for selling. Almost two months later, I’ve sold off my Sega Genesis and its last remaining games and accessories (including my Sega CD), all Super-Nintendo-related things (including the actual console), and a large number of previously untouchable Sega Master System games. Because this was the last magazine from my childhood collection, I kept putting off the scan, but now it’s finally done.
I had saved this magazine for last because it was the one in the best condition, a special collector’s edition featuring a hologram on the cover that came in an envelope. None of the other issues I received came in an envelope, and many of them arrived in bad shape as a result. Sadly, because our scanner is so old, I was unable to do justice to the quality of the magazine. Many of the pages have the vertical lines that I’ve mentioned in previous scans. I tried to eliminate the most egregious ones, but the scanner is on its last legs and no longer produces clean scans, no matter how many times I retry.
But just as well. It’s been many months since I’ve started digitally archiving my magazines, and even more months since I started throwing away all my old things. The finish line is finally in sight. My mind is a jumble of nostalgic thoughts, bittersweet memories, and excitement for the future. When I started this post, I wanted to write a bunch of stuff, but I can’t seem to focus, so I’ll save it for another day. As always, I hope you’ll enjoy this museum post, and thank you for being a part of the process.
Video Games & Computer Entertainment, October 1992 (PDF, 190 MB)
Update 7-20-17: after reviewing the PDF last night I found that pages 47 and 48 seemed to have been moved to page 53. I don’t know if that was an error on my part or the publisher’s, but it has been corrected.
On this lazy Sunday we have a flyer from inside a Verbatim 3.5-inch floppy disk 10-pack, circa 1993. Back in 2012 I went through and recycled the majority of my floppies, saving only the ones that I considered favorites. Now, during this de-cluttering phase of my life in 2017, the rest of them are headed for the shredder (check out the Floppy Disk Memorial too).
This was a pretty sweet deal back then: buy 10 disks, get another with 4 free games, plus another 2 disks via mail-in rebate, for a total of 13 disks. As can be seen from the missing panel, I definitely took advantage of this offer.
Both my sister and I enjoyed these games immensely. We both loved JezzBall, but I think her favorite was Rodent’s Revenge. I can still hear the sound of the bouncing balls in my head. A few years ago when I was still running an x86 version of Windows, I was able to run and install the games. Might have even been Windows 7.
As always, enjoy this museum post.
Here’s the first museum post in a while, the reference manual from Gran Turismo 2 for the Sony PlayStation. The game itself is circa 1999, but this manual is from the re-release “Greatest Hits” version. I probably got it in 2002. Prior to that I played a bootleg version from Hong Kong.
In these past couple of weeks, I have sold off or donated a lot of my old video games. Something that used to be inconceivable, I have now parted with all of my Sega Genesis things. The Sega Genesis, the Sega CD, the last few games and accessories: all gone. All the SNES games are gone. A quarter of the Master System games are gone. Now, it’s Sony PlayStation’s turn.
This will be one of very few PlayStation items that I scan. I’ve been scanning a bunch of Sega manuals and it is quite taxing and time-consuming going through and rotating and cropping each page. Only the truly sentimental items will be scanned at this point.
Reading this booklet was the first time I ever learned anything about cars. I remember reading it late at night and learning the driving techniques, then applying them in the game the next day. Some even worked in the real world, though I won’t say which. 😉
It’s really nice to get such an in-depth source of information from a video game. Something like this would be few and far between today. Hopefully whoever ends up buying the game will enjoy it as much as I did. As always, I hope you’ve enjoyed this museum post.
Gran Turismo 2 Reference Manual (PDF, 102 MB)
This final post for tonight is a museum post of the Kaneko Video Glove, a promotional item for the game Air Buster for the Sega Genesis, circa 1991.
I still somewhat remember the circumstances behind how I chose this game. Through some sort of special occasion like acing a test or some other achievement, I earned myself a game purchase. All I had to do was pick one. There was a conversation with a classmate (the prank call guy) where he strongly advocated for this game, and I listened to him. It turned out to be a pretty good buy, as Air Buster is a very enjoyable game (minus the load times, which was probably the first time I ever had to wait for a console game to load).
The game came with a coupon redeemable for this glove, which may seem like a gimmick in retrospect, but at the time it definitely increased enjoyment not only in Air Buster but other games as well. I felt like a professional gamer getting ready to go to work or a pilot preparing to save the world. For a 10-year-old kid, it was real.
Now, it’s another item from childhood to say goodbye to. From what I’ve seen on the internet, this item is a rare and collectible piece of gaming history so I’ll be putting it on eBay for someone else to treasure. Of course, since I’ve already worn the glove (and actually, it still fits), it probably won’t fetch much. Still, it’s probably better than chucking it in the trash.
A last bit of interest: the ads of the time showed the glove as being right-handed, with a Kaneko logo on the back. The actual glove is left-handed, and the Kaneko logo is on the tightening strap.
As always, I hope you’ve enjoyed this trip down memory lane.
The last item from the Game Boy box for tonight is this user’s manual for a 3rd party SNES mouse from Champ. As I’ve mentioned before, I had a game copier in the 90s which meant I had a copy of Mario Paint, but no mouse. I saw one of these at Electronics Boutique or Software Etc. and picked it up. The mouse came with a mousepad that I used with my PC for a very long time. As for the game itself, I did end up making a few creations in Mario Paint, some of which I recorded on tape. Maybe one day I’ll post them here.
Googling the mouse now, it seems that it was rather obscure. “SNES Champ mouse” reveals no immediate results, though “SNES third party mouse” does show a single photo from a Nintendo forum. Considering it’s rarity, it might have fetched a nice price on eBay, but sadly I tossed it in the trash back in 2012 (during the moving phase).
That’s all for now. I’ll see if I can find a photo of the actual mouse also. Enjoy!
Continuing from the previous post, we have another item that came with my original Super Nintendo, the ultra boring Consumer Information and Precautions Booklet. Like the Nintendo Power brochure, this was also found in the Game Boy box. Code is SNS-USA/CAN-1. Something I forgot to mention in the previous post is that both of these items are printed in Japan, which makes them pre-globalization relics, perfect for the museum.