I had a funny dream the other day. In the dream, I was getting ready to play a game on my Sega Master System, but when I was about to plug in the controller I remembered that I had already sold my Rapid Fire Unit and wouldn’t be able to use auto-fire in the game. The funny thing is how I remembered in the dream that in real life I had already sold the Rapid Fire Unit, but not the console itself.
At this point I don’t think I have anything related to the Sega, not even a memento, or a trinket. It’s hard to keep track of it all. It would have been nice to keep a single item, maybe something like my first game, Hang On, but it seems I was too obsessed with moving forward. 2017 really was a whirlwind of life-resetting, but now I’m learning that it doesn’t happen instantly like pressing reset on the Sega.
I effectively had my Sega for over three quarters of my life. As I’ve mentioned before, there was a transition from PAL to NTSC, but otherwise in my mind it was the same system. Damn, it’s hard getting over losing something you had for that long, even though for a long time now you haven’t actually used that thing. It’s the same story for a lot of the other things I sold, donated, or trashed in 2017. Why is it so hard? Was there anything I could have done, last year or in the past, that would make it easier?
I don’t know the answer, though perhaps part of it is that maybe it’s not supposed to be easy. I do know that putting up these museum posts helps, so I will try to keep doing them. I’m also glad for the manual scans I made last year, and also the random videos and sounds I’ve recorded over the years. Little bits and pieces of the Sega are still with me. It’s the best I can do given my life’s circumstances, and I don’t think anyone could ask for more than that.
As always, I hope you enjoy this museum post.
This portable console was one of my favorite devices. I already had a Game Boy Advance, but it wasn’t back-lit and somewhat bulky. The Game Boy Micro changed all that, with a beautiful screen and small form factor. The Super Mario 20th Anniversary design looked cool and felt great, considering the plastic bodies of regular Game Boy Micros. One of my favorite memories is binging on Advance Wars during a Christmas trip to Hong Kong in 2006.
So, why sell it last year along with all my other stuff? At the time, we were planning on moving back to Hong Kong, and space was limited. Add to that the fact that I hardly ever used the Game Boy Micro anymore, and the answer seemed clear. Looking back now, however, maybe it wasn’t so clear. One of the reasons I stopped using it was that my eyesight got worse and it was no longer comfortable looking at the screen. The difference was magnified when compared with my PSP, which also has a GBA emulator. Another reason was I didn’t really play GBA games anymore.
What bothers me about it now is that there were some things we brought back to Hong Kong that we haven’t used at all, like a Google Chromecast. I could have left the Chromecast and kept the GBM. I mean, it was so small, how much weight would it have added? Also, since I’ve bought reading glasses here, I no longer have an issue with seeing small things in front of my face. When I use my glasses before bed to look at my devices, I am reminded of my Game Boy Micro. Lastly, now that we have free time and are no longer focused on getting rid of all our things so we can move, I’ve found myself playing a lot of older games – games that would be awesome to play on original hardware.
Of course, hindsight is 20/20, and I know that the decision to sell the GBM was the right one at the time. Like losing anything in life, it takes time to get over. The reality is that very few people have the space to keep every single thing they’ve ever acquired – a fact that I’ve been coming to terms with this past year. I will be happy to see these photos in the future when I’m randomly reviewing my website.
Game Boy Micro Special 20th Anniversary Edition – bought April 18, 2006 from Circuit City Van Ness Avenue, San Francisco, California. Sold September 5, 2017 via eBay.
There are times when I am reminded of something I once had, and I feel sad.
There are times when looking at something triggers a memory of an object I once had, an object that I purposefully disowned. I ask myself whether it was really necessary. I wanted to be an adult, to stand on my own two feet, to not become attached to material possessions. Even had I not desired so, I would not have the physical space to hold all my seemingly precious objects that I only think about and cherish when an associated memory brings them back into the forefront.
Tonight I randomly decided to look at one of the manuals from the SNES mini, the one for SF2 Turbo, and I thought of the generic Capcom stick at my mother’s house and how it no longer has an SNES to connect to, and how even if I did I no longer have the game copier or the floppy disks to load the game from. Those are painful thoughts for me. From the time I acquired those possessions to last year when I disowned them, I knew that if I ever had any desire at all to experience the originals, I could. But now, no matter what, regardless of whether I go back to my old room, it’s impossible.
It’s like with my dead cousins, there’s no way back to those times, and no way forward to reminisce about those times. It’s all only inside my head, and maybe my heart, and that’s the reality of life and its fleeting nature.
2833 5115, updated from 2016.
I don’t want to forget Super Punch Out, so I am writing this down. I remember getting this game my senior year of high school, from Toys”R”Us in San Francisco. It was the one in that little mall thing on Brannan Street. In my mind there is a glimpse of the box, and a sunny day. That’s all I remember.
Senior year of high school seemed to be a good time for SNES games. I also remember getting Star Trek Starfleet Academy from the game store in Stonestown, I think after school, near the end of the school year. It was so cool putting the game in the SNES and flying starships. I probably haven’t played the game once since then.
Back to Super Punch Out though. Later, after I played it for a while, I copied it with my game copier and then either traded it in at Electronics Boutique or Software ETC or some other store, or I sold it on the internet via Usenet. If I dig through the old files from the 486, I might be able to find a post or list. It’s crazy how we used to just exchange personal contact information so easily on the internet, even sending checks or cash in the mail. Those were innocent times.
Well, I dug around my files but couldn’t find anything that might definitively explain what happened to the game. This is the first time in over 3 months that I’ve posted something here, and the first time in who knows how long that I’ve actually written something. I may or may not explain the hiatus, but for now it’s good to be back. See you later.