As mentioned in the previous post, I am preparing the game Hang On for a potential sale. Here is its museum post.
This is the oldest Master System game that I have (I talked about it a little bit in my Sega nostalgia post from a few years back). Interestingly, it’s also probably my least-played game, at least physically. When we moved to the US, the PAL Sega that I brought with me didn’t work with the NTSC standard here, so we got a local NTSC system. This system had Hang On built-in, which made it unnecessary to insert the card into the system to play.
Gameplay-wise, I’d say this game has aged pretty well. The graphics and sound obviously don’t compare with the ultra-realistic games of today, but I find that this is now where the game’s appeal is. The graphics are simple and fire the imagination, with an example being the first photo on the back of the box of the nighttime city scene: the background, just a bunch of black rectangles with yellow and red dots on them, evoke images of a city bustling with activity (in all these years I never tried to identify which, but looking at it now could it be that the Tokyo Tower appears fifth from the left?!). The engine sound, especially at top speed, is hypnotic, and there’s a rhythmic effect from passing other motorcycles. As a 31-year old game in 2017, Hang On’s value is no longer in being “realistic” or “3-D”, but in being a simple diversion, something to zone out in every so often.
For this museum post, I scanned the manual from the original game (printed in Japan), the manual from the built-in game (printed in Hong Kong), and the 1986 Game Catalog that I think came with the game (the catalog looks to be a USA version while the game itself appears to be a UK version, but I have no memory of this catalog showing up anywhere else). It’s interesting to see the differences between the manual versions: the original has a blank page behind the cover, the built-in has actual content; the original is black and blue, the built-in is only blue; the original has glossy paper, the built-in has matte.
Lastly, the video at the bottom was made with Kega Fusion. I tried to use original hardware, but my video capture device stopped working, and just as well; plugging the card into the SMS, I would have had no way of knowing whether the system read it or failed to read it and loaded the built-in game instead. 🙂 As always, I hope you’ve enjoyed this museum post.