Here’s the first museum post in a while, the reference manual from Gran Turismo 2 for the Sony PlayStation. The game itself is circa 1999, but this manual is from the re-release “Greatest Hits” version. I probably got it in 2002. Prior to that I played a bootleg version from Hong Kong.
In these past couple of weeks, I have sold off or donated a lot of my old video games. Something that used to be inconceivable, I have now parted with all of my Sega Genesis things. The Sega Genesis, the Sega CD, the last few games and accessories: all gone. All the SNES games are gone. A quarter of the Master System games are gone. Now, it’s Sony PlayStation’s turn.
This will be one of very few PlayStation items that I scan. I’ve been scanning a bunch of Sega manuals and it is quite taxing and time-consuming going through and rotating and cropping each page. Only the truly sentimental items will be scanned at this point.
Reading this booklet was the first time I ever learned anything about cars. I remember reading it late at night and learning the driving techniques, then applying them in the game the next day. Some even worked in the real world, though I won’t say which. 😉
It’s really nice to get such an in-depth source of information from a video game. Something like this would be few and far between today. Hopefully whoever ends up buying the game will enjoy it as much as I did. As always, I hope you’ve enjoyed this museum post.
Just a quick update to introduce the Sega Master System Index, a centralized location for all the SMS-related stuff I’ve posted on this site. It’s something I’ve always wanted to do, and now that I’ve reached the point where I’m finally saying goodbye to my games it is an appropriate time. Click on the link above and go!
This final post for tonight is a museum post of the Kaneko Video Glove, a promotional item for the game Air Buster for the Sega Genesis, circa 1991.
I still somewhat remember the circumstances behind how I chose this game. Through some sort of special occasion like acing a test or some other achievement, I earned myself a game purchase. All I had to do was pick one. There was a conversation with a classmate (the prank call guy) where he strongly advocated for this game, and I listened to him. It turned out to be a pretty good buy, as Air Buster is a very enjoyable game (minus the load times, which was probably the first time I ever had to wait for a console game to load).
The game came with a coupon redeemable for this glove, which may seem like a gimmick in retrospect, but at the time it definitely increased enjoyment not only in Air Buster but other games as well. I felt like a professional gamer getting ready to go to work or a pilot preparing to save the world. For a 10-year-old kid, it was real.
Now, it’s another item from childhood to say goodbye to. From what I’ve seen on the internet, this item is a rare and collectible piece of gaming history so I’ll be putting it on eBay for someone else to treasure. Of course, since I’ve already worn the glove (and actually, it still fits), it probably won’t fetch much. Still, it’s probably better than chucking it in the trash.
A last bit of interest: the ads of the time showed the glove as being right-handed, with a Kaneko logo on the back. The actual glove is left-handed, and the Kaneko logo is on the tightening strap.
As always, I hope you’ve enjoyed this trip down memory lane.
Been a while since I’ve done a slideshow post, so here’s one that’s fresh from the CMOS sensor: Loc Loc, JC’s family dog. I’ve probably referred to him as that in a few other posts; well, now he finally has a name.
Loc is a transliteration of six, and he is named Loc Loc because JC’s family bought him for $66 from a neighbor (or so the story goes). We believe he is some kind of Terrier/Chihuahua mix. He loves human food!
The last item from the Game Boy box for tonight is this user’s manual for a 3rd party SNES mouse from Champ. As I’ve mentioned before, I had a game copier in the 90s which meant I had a copy of Mario Paint, but no mouse. I saw one of these at Electronics Boutique or Software Etc. and picked it up. The mouse came with a mousepad that I used with my PC for a very long time. As for the game itself, I did end up making a few creations in Mario Paint, some of which I recorded on tape. Maybe one day I’ll post them here.
Googling the mouse now, it seems that it was rather obscure. “SNES Champ mouse” reveals no immediate results, though “SNES third party mouse” does show a single photo from a Nintendo forum. Considering it’s rarity, it might have fetched a nice price on eBay, but sadly I tossed it in the trash back in 2012 (during the moving phase).
That’s all for now. I’ll see if I can find a photo of the actual mouse also. Enjoy!
Continuing from the previous post, we have another item that came with my original Super Nintendo, the ultra boring Consumer Information and Precautions Booklet. Like the Nintendo Power brochure, this was also found in the Game Boy box. Code is SNS-USA/CAN-1. Something I forgot to mention in the previous post is that both of these items are printed in Japan, which makes them pre-globalization relics, perfect for the museum.
Found a few more old gaming things stashed away, so putting them in the museum. This first one is another Nintendo Power brochure, GP-SNS-USA-1, most likely included with my Super Nintendo. From the blue shoulder bag I found a receipt for when my mother originally purchased the system on October 4, 1992, so this brochure must be from that period.
The strange thing is that I already scanned another Nintendo brochure with the code GP-SNS-USA-1. How did Nintendo classify their posters? Maybe this code only applies to brochures that features the term “Super Power”.
Lastly, I found this brochure inside my old Game Boy box along with some other miscellaneous things that I stuffed in there. Due to its location in the pile, I do not believe it came with the Game Boy.
Here’s another Sega game (actually, two games) that has garnered interest from a potential buyer, the combo cartridge Astro Warrior/Pit Pot.
Unfortunately, I have no recollection at all of how I acquired this game, though I do know that it was prior to moving to the US. There is evidence of this inside the game case, where curiously I wrote the name of a Hong Kong classmate. At the same time, I wrote my own initials on the cartridge itself. Man, what a strange kid.
This version of the cartridge appears to be an all-English version, perhaps intended for the UK market. That sort of makes sense, considering that when I bought this cartridge Hong Kong was still a British colony. Looking at scans of the game available online (e.g. SMS Power!, Sega Retro, first page of Google), it would seem that this might be the first scan of the English-only version. If so, I’m happy to be able to contribute.
Another interesting feature of the game is the typeface used on the back of the box as well as the instruction manual. Perhaps due to the game being an English-only release, the font is different from every other Sega game that I have. The spacing between letters seems a bit off, too. If I didn’t know better, I might surmise that this was a bootleg game.
For the actual games themselves, I do remember spending quite a lot of time with them. Both games start off easy at first, then ramp up the difficulty quickly. In Astro Warrior, as can be seen in the demonstration video below, if you die in the later stages your ship reverts to the slowest and most basic version, making it nearly impossible to avoid the fast-moving enemies in the later stages (well, that plus my skills have seriously eroded in old age). In Pit Pot, the practice level is super easy (again, video below), but later stages require a level of patience and note-taking that I never had as a kid. I don’t think I even beat the beginner level. But now, as an adult, I’m actually curious to see how far I’d get in the game, so that’s something to look forward to in the coming days.
Lastly, some interesting tidbits from my experience playing these games as a kid: in Astro Warrior, there was a way to get the two “Asistor” ships at the beginning of the level by shooting really fast. I accidentally discovered this when using the rapid-fire unit. Even so, it was pretty hard to do, and I couldn’t always get it. A quick Google search today reveals that this is a known trick. In Pit Pot, some of the rooms are arranged in the shape of Chinese (or Kanji) characters, offering a hint of what to do next. This can be seen in the video thumbnail below, where the character “up” is shown. That’s how I knew which way to go. 😉
As always, I hope you’ve enjoyed this museum post.
As mentioned in the previous post, I am preparing the game Hang On for a potential sale. Here is its museum post.
This is the oldest Master System game that I have (I talked about it a little bit in my Sega nostalgia post from a few years back). Interestingly, it’s also probably my least-played game, at least physically. When we moved to the US, the PAL Sega that I brought with me didn’t work with the NTSC standard here, so we got a local NTSC system. This system had Hang On built-in, which made it unnecessary to insert the card into the system to play.
Gameplay-wise, I’d say this game has aged pretty well. The graphics and sound obviously don’t compare with the ultra-realistic games of today, but I find that this is now where the game’s appeal is. The graphics are simple and fire the imagination, with an example being the first photo on the back of the box of the nighttime city scene: the background, just a bunch of black rectangles with yellow and red dots on them, evoke images of a city bustling with activity (in all these years I never tried to identify which, but looking at it now could it be that the Tokyo Tower appears fifth from the left?!). The engine sound, especially at top speed, is hypnotic, and there’s a rhythmic effect from passing other motorcycles. As a 31-year old game in 2017, Hang On’s value is no longer in being “realistic” or “3-D”, but in being a simple diversion, something to zone out in every so often.
For this museum post, I scanned the manual from the original game (printed in Japan), the manual from the built-in game (printed in Hong Kong), and the 1986 Game Catalog that I think came with the game (the catalog looks to be a USA version while the game itself appears to be a UK version, but I have no memory of this catalog showing up anywhere else). It’s interesting to see the differences between the manual versions: the original has a blank page behind the cover, the built-in has actual content; the original is black and blue, the built-in is only blue; the original has glossy paper, the built-in has matte.
Lastly, the video at the bottom was made with Kega Fusion. I tried to use original hardware, but my video capture device stopped working, and just as well; plugging the card into the SMS, I would have had no way of knowing whether the system read it or failed to read it and loaded the built-in game instead. 🙂 As always, I hope you’ve enjoyed this museum post.
Hang On Manual, printed in Japan (PDF, 18.7 MB)
Hang On Manual, printed in Hong Kong (PDF, 13.9 MB)
Sega 1986 Game Catalog, printed in Taiwan (PDF, 33.0 MB)
Here’s the first museum post in a few days, an instruction sheet for a mini-4WD model kit from Marui, the Turbo Optima Hyper Jr. Racer. The model kit was probably available from the mid to late 80s.
I don’t recall ever owning the Turbo Optima. Even the photo from Google doesn’t ring any bells. The only Marui 4WD that I remember having was the Alien Mid 4, which I kept until 2010. Perhaps this instruction sheet was a gift from a friend. It was folded into quarters and fit perfectly in the instructions slot of one of my Sega games, Hang On. In the past I’ve mentioned never letting go of my Sega games, but this has finally changed, hence the removal of the instructions from the game.
As a result, there may be more Sega museum posts in the coming days. For now, please enjoy this one.