This post originally completed on May 21, 2017 at 11:43 PM
This final magazine scan of the day is the November 1990 issue of Video Games & Computer Entertainment.
Coming in at 228 pages, this was one huge issue (I don’t think any of the previous scans even broke 200). Because of its size, glue was used to bind the magazine instead of the usual staples found in all the other VG&CEs that I’ve done. And because it was so large, I couldn’t use kitchen shears to unbind it like I did with Game Player’s. No, I had to use JC’s hairdryer, which worked for the first 150 pages or so. After that, I saw a green flash, and JC’s dryer that she bought when we first moved to Hong Kong ended its life (correction: it was just a fail-safe, it came back to life later). For the final pages, I reverted to the kitchen shears, which worked well.
I don’t remember how I came about this issue, but apparently I am at least the third owner. In its pages were markings from the previous owners and also their names written on the subscription forms (now blanked out). I only recognized one of them, a sleazy guy that used to pick on me all the time. He, along with another guy who was supposed to be my friend, would make prank calls to my home, making strange noises and racist Chinese sounds, scaring my family (as I’ve mentioned before, we were relatively sheltered, coming from our particular demographic in Hong Kong). In the end, we changed our phone number, I graduated middle school and went to a prestigious high school, and I never heard from those kids again. It is interesting and sad that I still remember this. I hope that in my own life, I haven’t done too many bad things that people still remember me for after almost 30 years.
Possibly why the magazine is so large is that there’s an entire section of the magazine dedicated to the Sega Genesis, inside of which is a detailed guide to Populous, one of my favorite games of all time. It wasn’t quite Christmas yet but perhaps Sega wanted a big push for the 1990 holiday season. Genesis was definitely hitting its stride, having just finished its first year on the market. Those were fun times indeed.
Video Games & Computer Entertainment, November 1990 (PDF, 324 MB)