As I mentioned in the last post, I’m going to switch it up for a bit, scanning posters and catalogs in addition to magazines. Here’s the first scan from a blue shoulder bag belonging to my father that I used to store video game memorabilia: a Super Nintendo poster.
This is an earlier poster (as illustrated by the poster code, GP-SNS-USA-1) featuring a number of launch titles for the SNES. On the back of the poster is a giant ad for Nintendo Power magazine. Before this post I had always thought that I received a free copy of the magazine from buying my SNES after Street Fighter II came out, but checking the magazine now it is the May 1994 issue, which means I got it way later. Perhaps it was a free sample from a game purchase?
(Exciting update: while proofreading this post, I remembered that it was a free copy from buying my Game Boy – my memory did not fail me after all!)
The blue shoulder bag contains a number of goodies, including the original envelopes (that I thought I’d lost) that the Sega Helpful Hints sheets were sent in. There are also a number of posters that I removed from my wall right before we moved out of the little San Francisco apartment that I grew up in. As you can see from this SNES poster, the holes from the staples used to hang the poster are still in it.
As always, I hope you’ve enjoyed this trip down memory lane!
After all that crazy scanning, I finally catch a break with the June 1993 issue of Video Games & Computer Entertainment. As you can see from the preceding link, this issue already exists as a scanned PDF on the internet. The only difference is the cover, which came in 4 different versions. The one that’s already up is cover 2 of 4, Vega, from Street Fighter II, while the one I’m posting here is cover 3 of 4, Sagat. Based on the sequence, I would assume that cover 1 is Balrog, and cover 4 is M. Bison.
So, this is it, the last VG&CE to scan, and it turns out that I only needed to scan the cover (a really messed one, too, had to use a flatbed). Although previously I mentioned that I might not scan Video Games, the successor to VG&CE, I’m leaning towards doing it now just for historical purposes (I’ve come this far after all). There are still a few catalogs and other materials to scan as well, so perhaps I’ll do those first to help break up the monotony.
As always, I hope you’ve enjoyed this museum post, and thank you for visiting.
After a short break, tonight we once again have an issue of Video Games & Computer Entertainment, this time from February 1993.
This scan didn’t seem particularly bad but it might have been because I took a one day break (there were a large number of re-scan PDFs on my desktop, to be fair). After 7 years the scanner is definitely getting old, with the two sensors putting out different colors and even different page dimensions. Heat seems to affect the sensors differently as well. Most of the time I try to use the rear sensor to re-scan since it has better colors, but lately it’s been having a vertical line on the far right side of the page no matter how many times I wipe the sensor or the page. It’s interesting how after a while doing any job, you learn the peculiarities of and how to be better at it.
With all the artifacts, there was a lot of reviewing. First highlight that comes to mind is the best games of 1992 roundup. Lots of goodies to re-discover (and discover) there. The early article on the 3DO is fascinating considering how exciting and promising it seemed at the time. Super Mario Kart makes a second appearance in the Easter Egg Hunt with some codes that I must have used back then but no longer have any recollection of. Lastly, there are reviews for quite a few games that I’m familiar with: Willy Beamish, Amazon, Aerobiz, and the Incredible Machine. Oh, and don’t forget Dune II!
Video Games & Computer Entertainment, February 1993 (PDF, 185 MB)