Video Games, October 1993 Issue

Video Games Magazine - October 1993

Here’s another one of my arrived-damaged Video Games magazines with a pretty messed up cover (had to tape it back on back in the day) and the middle pages 47 to 50 missing. Coincidentally, the missing pages are the same ones missing in the scan from the preceding link. So sad.

Something else sad is that this is the last issue (and only the second one) of Video Games that has a “Formerly Video Games & Computer Entertainment” caption on the cover. It’s also the first issue that features the new review format. At the same time, there are still some pages that retain VG&CE formatting, resulting in a strange hybrid-magazine. I suppose that’s how it is when there’s any sort of transition – things happen gradually.

They say that if you have nothing nice to say, that it’s better to keep your mouth shut. I think I’d better shut up now.

Video Games, October 1993 (PDF, 147 MB)

Video Games, September 1993 Issue

Video Games Magazine - September 1993

Here’s the first ever issue of Video Games magazine (September 1993), abruptly changed from the final Video Games & Computer Entertainment from August.

In a previous post I had wondered whether Andy Eddy was still editor of this September 1993 issue, and whether he addressed his departure with readers. The answers to both questions are no, and it seems strange that a long-time editor would leave a publication without any explanation (or maybe that’s normal?). Interestingly, Andy Eddy did write the Arcade Watch column on page 70. Maybe he wrote it before leaving the magazine.

In terms of content, the thing that stood out to me is the SNES Street Fighter II Turbo review. This game pretty much received rave reviews from all the magazines, and it stands out to me because this is before people became fatigued with Capcom’s tendency to release multiple iterations of Street Fighter. While it was cool to have Champion Edition and Hyper Fighting on the SNES, at the time I remember thinking how the graphics and sound were identical to the first game and wondering why most of the magazines didn’t call this out (Chris Bieniek does mention this in his review on page 44). Another thing that was never called out is how the background music suddenly stops at the end of a round, which I thought was strange. Maybe I’m getting more cynical in my old age, but sometimes you just have to wonder whether there’s such a thing as a truly unbiased review (imagine a reviewer offending Capcom with a less-than-stellar review, Capcom retaliates, and next month your magazine misses the scoop to your competitors… a tough place to be in to be sure).

This first issue of Video Games retains a lot of character from VG&CE and is still enjoyable to read. Enjoy!

Video Games, September 1993 (PDF, 165 MB)

Trickman’s Best Tricks and Tips of 1993! (EGM August 1993)

Trickman's Best Tricks and Tips of 1993! (EGM August 1993)

Here’s the last EGM supplement appearing on this site for a little while: a compilation of tips and tricks that came with the August 1993 issue. Seems slightly underwhelming given its hyperbolic title. Only three out of eight pages actually have tips.

Trickman’s Best Tricks and Tips of 1993! (PDF, 10.8 MB)

Super NES Holiday Shopper’s Guide (from EGM October 1993)

Super NES Holiday Shopper's Guide, EGM October 1993

This Super NES Holiday Shopper’s Guide should be the last item that came with the October 1993 issue of Electronic Gaming Monthly, but I don’t want to say it just in case I’m wrong again and something else pops up.

Not much to say here other than it’s a nice roundup of available and upcoming SNES games from that period. You could slap any retailer’s logo on it to make a holiday catalog. Enjoy!

Super NES Holiday Shopper’s Guide (PDF, 22.1 MB)

EGM’s Video Game Accessory Guide (1992)

EGM's Video Game Accessory Guide (1992)

It’s nice to see what peripherals and accessories are available for whatever system(s) you have, and this EGM Video Game Accessory Guide is a pretty thorough reference for 1992 (based on the copyright years on some ads; this supplement was stored loosely from its parent magazine). My only beef is that it reads more like a marketing brochure than an actual guide. For example, I simply do not see how the Super Advantage joystick for the SNES can be claimed to be good for Street Fighter II when it has such a strange layout, yet this guide claims that the buttons are “strategically placed” and even gives the joystick first runner-up for best SF2 joystick. Yeah, right!

That’s all for tonight, hope you’ve enjoyed today’s EGM supplements.

EGM’s Video Game Accessory Guide, 1992 (PDF, 42.1 MB)

EA Sports Unofficial Tournament Gaming Guide (EGM October 1993)

Unofficial Tournament Gaming Guide, EA Sports, October 1993

Here’s another EGM supplement that I’ve never particularly cared for, the Unofficial Tournament Gaming Guide from EA Sports, from the October 1993 issue. It’s relatively small and easy to scan, so here it is for historical purposes.

The Unofficial Tournament Gaming Guide, October 1993 (PDF, 7.58 MB)

EGM Super Tour ’93 (October 1993)

EGM Super Tour '93

Here’s an EGM supplement promoting their 1993 Super Tour. The supplement came with the October 1993 issue of EGM (yes, I thought that there were no more items from this issue, but believe it or not there’s more to come).

The supplement is basically an overview of various game publishers and their offerings. Nothing bad is said about anyone or anything. A good way to promote the industry, I guess.

EGM Super Tour ’93, October (PDF, 42.8 MB)

Electronics Boutique October 1993 Catalog

Electronics Boutique October 1993 Catalog

Here’s a nice October 1993 “double” catalog from Electronics Boutique featuring video games on one side, and PC software and accessories on the other. The idea was that once you reached the end of one catalog, you flipped it to read the other section. For PDF readability while somewhat preserving historical accuracy, I rotated the software section 180 degrees, and maintained the page order. If you want to read the software section first, start at the end of the PDF and page-up!

Most likely this catalog came with the November 1993 issue of EGM (a gigantic issue), since they were both in the same plastic bag. There is an off chance that I got this catalog from the store and placed it in the bag myself, but the great condition of the catalog suggests that I didn’t.

I was lucky in that the scan didn’t have too many artifacts (usually the first scan of the day is like this, which makes me think that heat is an issue). I enjoyed browsing through the sections as I reviewed it. By this time the Genesis 2 was out and took the first section, followed by the Sega CD. That’s interesting because I would think that the SNES had taken over number one by then. Perhaps this was part of Sega’s aggressive marketing campaign at the time. Jurassic Park seemed to be everywhere, with the game available on SEVEN different platforms (and that’s just in the video game section, didn’t check the PC section). It was also interesting to see that the Sound Blaster 16 was already out in 1993. My first one came in 1996, and I had always thought it was an up-to-date card at the time.

It’s my pleasure to bring you this catalog today. Enjoy.

Electronics Boutique October 1993 Catalog (PDF, 63.1 MB)

Egghead Software October 1993 Catalog

Egghead Software October 1993 Catalog

The second museum post for tonight is this Egghead Software catalog from October of 1993. The reason for the quick turnaround is that there was some server maintenance today, so I scanned this in the afternoon for posting tonight. Usually I scan, review, and post in succession.

This is a really cool catalog showing both the software and hardware that was available at the time. CD-ROM drives were becoming popular, and they were usually bundled with an interface card or sound card. There was one in the catalog listed for almost a thousand dollars! Today, we can get DVD writers for twenty (if we even need one at all).

I miss those geeky days of computing before PCs were commoditized. Yes, prices were expensive, but that also meant that parts and software could support a real store that you could walk into. I’m trying to think of a store today where you can go in and check out expansion cards, CD-ROM drives, and other PC hardware and software. There are probably still some mom and pop stores, but on the most part stores like Egghead Software no longer exist. Maybe this is how some people felt when the general store was replaced by the supermarket. Progress and economics cause some things to change forever, never going back to the way they were.

That’s all for tonight. The scanner is starting to become really unreliable, with vertical lines on some pages no matter how many times I re-scan or clean the sensor. Some pages of this catalog have the vertical lines if you look carefully or zoom in, and it’s because I finally gave up after spending way too much time on this relatively short catalog. In the coming days I may just have to give up entirely and accept the vertical lines lest I spend all my time scanning and re-scanning. We’ll see how it goes.

Egghead Software October 1993 Catalog (PDF, 67.9 MB)

Sony Imagesoft Advertising Supplement (July 1993)

Sony Imagesoft Ad Supplement, July 1993

Tonight’s first museum post is a Sony Imagesoft advertising supplement from the July 1993 issue of Electronic Gaming Monthly.

Like some other supplements that I’ve posted here, I never really looked at this one. Sony Imagesoft wasn’t exactly a household name, and games based on movies (which, based on this catalog, seems to be a lot of what Sony Imagesoft was putting out) were usually inferior. Another pristine publication that I kept for over two decades and never looked at, now cut up and posted here for historical purposes.

Sony Imagesoft Advertising Supplement, July 1993 (PDF, 18.1 MB)