Tonight’s museum post features a mailer ad for Sega Genesis games from Electronic Arts, sent to me either in late 1992 or early 1993. I don’t remember how I submitted my address to EA, but it was probably through a game registration rather than a magazine subscription. Now that I think about it, I sort of remember a registration card coming with those cardboard-boxed EA Genesis games back then. My first one was Zany Golf, bought from money I earned waiting tables at a crab feed (I guess you always remember your first? 🙂 ). It was through a relative’s catering company and at the end they gave us cups labeled with the word “tips”. I remember placing a cup on one table and getting a surprised reaction from the guests. Looking back on it now, it was rather presumptuous, wasn’t it?
I enjoyed a lot of EA’s earlier releases for Genesis. In addition to Zany Golf, I owned quite a few others. Budokan and Blockout are a couple of the cardboard-boxed ones, while slightly newer releases Marble Madness, Team USA Basketball, and Starflight came in the more classically-Sega plastic boxes. We also had King’s Bounty and Centurion: Defender of Rome, but I don’t remember exactly what kind of boxes they came in. Populous, Lakers vs Celtics, and Shadow of the Beast are a few rentals that come to mind (as is typical with people using things that don’t belong to them, the cardboard boxes for the rentals were always beat up). Looking back at this page, it looks like I had Aquatic Games as well (IIRC, it was a gift from my late cousin NVG).
Curiously, despite enjoying so many EA Genesis games, none of the games appearing in this mailer appealed to me. It was tempting to buy 2 games to receive a free Turbo Touch controller, but I just couldn’t do it. There was something about those early EA games that later games lacked. Perhaps they were ports of computer games and so had a different feel to games developed solely for a console. Maybe early in the Genesis’ life there were technical limitations that could not be overcome which resulted in game developers needing to be more creative. I don’t really know.
If I had ordered those two games back then, I wouldn’t have this mailer now to post in the Museum, so things worked out for the best. As always, I hope you’ve enjoyed this trip down memory lane.