When we were kids, my parents would try to keep it fair when it came time for gifts. I’d get to pick something I liked, and my sister would pick something she liked. Most of the time, she would pick a Barbie or a My Little Pony, but on certain occasions she would pick a Sega game. Rocky is one of those games.
Like Kung Fu Kid, I remember getting this while we lived in Kowloon Tong. There was a time when I could tell you how I acquired each and every one of our (well, mostly my) Sega games, but that time is long gone now. I know that I picked a game for myself, but now I can’t remember which one. Was it Zillion II? Did we get this game from Lok Fu? There’s no way to know now.
If memory serves, it was initially physically impossible for us to beat this game due to the stringent training required in the game. In the first fight against Apollo Creed, you needed 90+ connects on the bag, which was physically possible but taxing. In the second fight against Clubber Lang, you needed something like 7 punches per second in order to get good enough to beat Ivan Drago later on. It’s pretty much impossible to sustain that rate for the minute or so requirement.
Later on, I chanced upon a Rapid Fire Unit (which will have its own museum post one of these days) which finally enabled us to beat the game. I was able to use this unit tonight to do a complete playthrough of the game:
For reference, I hooked up my Sega Master System to an old GeForce Ti4400 with VIVO and recorded on the highest quality setting (640×480). Since the recording was in stereo and the SMS is mono, I then re-encoded with Handbrake and set the audio to mono in order to get sound coming out of both speakers. Normally I would use Kega Fusion to save time, but since there’s no rapid-fire setting in that emulator, it would not have been possible to beat the game.
As always, I hope you’ve enjoyed this trip down memory lane!
Rocky manual (PDF, 59.8 MB)