This is my last copy of DOS Resource Guide, the March 1993 issue. It has been 24 years, and the pages have yellowed with age. I’ve kept this magazine for nearly two thirds of my life.
Right now, we’re at an age where we’re not exactly young, and not exactly old, yet we often lament “getting old”. The magazine sort of puts things in perspective: there’s still a long way to go, and if you’re “lucky” you’ll get two more 24-years (damn, two more?!). Admittedly, everything seems old because after you’ve lived long enough, it all feels like the same old shit, just dressed differently. Maybe that’s all life is, and maybe that’s why older people yearn for the good old days, and maybe that’s why the fountain of youth is a legend.
As long as I’m alive, I’ll just keep on, keepin’ on, and as always, I hope you’ve enjoyed these museum posts.
DOS Resource Guide Number 8, March 1993 (PDF, 98.6 MB)
As mentioned on the cover and from the centerfold of the January 1993 issue of Video Games & Computer Entertainment, here we have a “catalog” (a little folding card) of SNES Street Fighter II merchandise. IMHO, the SNES version of Street Fighter II had the ugliest assets ever (especially when compared with the arcade and Japanese versions), and I don’t know why they chose to go in this direction for the American release. Anyhow, enjoy this catalog of awkward artwork.
Here’s the January 1993 issue of Video Games & Computer Entertainment, another relatively big one coming in at 160 pages just in time for December ’92.
A couple of articles jumped out at me from this issue: a video game pinball roundup, and a look at some of the best inexpensive computer games. Most likely, at this point in time all the games shown in these articles can be downloaded at no cost (whether or not they’re legal is another matter). I look forward to trying out some of the pinball games.
Video Games & Computer Entertainment, January 1993 (PDF, 230 MB)
As with the December 1991 issue, this December 1992 issue of Video Games & Computer Entertainment comes in larger than the issues from the rest of the year. Gotta squeeze in those extra ads for the holiday season!
This wasn’t a super dirty scan so I didn’t spend too much time looking at the magazine. There will be plenty of time for that in the coming days. For now, enjoy this last issue of 1992.
Video Games & Computer Entertainment, December 1992 (PDF, 220 MB)
Here’s an advertising supplement from the December 1994 issue of Video Games (formerly Video Games & Computer Entertainment). The PDF offered in the preceding link doesn’t include the supplement, which was located in the centerfold of the magazine.
As I’m almost finished scanning the last few issues of VG&CE, I’ve started looking at its subsequent incarnation to see which issues are already available on the internet and which ones I should scan. The thing is, even 20+ years later Video Games feels like a cheap and blatant imitation of EGM, and I don’t know if I want to spend the time to scan the issues that aren’t already online.
The last issue (August 1993) of VG&CE available online is the first issue with wacky colored patterns all over. Editor Andy Eddy tried to spin this in a positive light, that the change made the pages “seem more alive”, but I can’t help but wonder if someone behind the scenes was pushing buttons to slowly transform VG&CE into something it wasn’t. In previous issues on multiple occasions Mr. Eddy wrote about prioritizing substance over style and innuendo. Readers wrote in praising the more mature format of the magazine compared with its competitors. And yet, a few months later, in the first issue (November 1993) of Video Games currently available online, Andy Eddy is no longer the editor, and the style of the magazine has changed dramatically.
I still have a few VG&CEs to scan, so I’ll cross that bridge when I get there.
(Update: According to Wikipedia, August 1993 was actually the last issue of VG&CE! I’m curious to know if Andy Eddy was editor of the September 1993 Video Games issue, and what he had to say about it.)
Sega Sports Advertising Supplement, December 1994 (PDF, 11 MB)
Here’s the November 1992 issue of Video Games & Computer Entertainment. I once again skipped a month, but unlike August I actually do have the October issue. It’s the only VG&CE I ever received in an envelope, with a cover featuring a single Sonic the Hedgehog 2 hologram on a black background: a collector’s edition. Since the hologram probably won’t scan, I don’t know if I want to take apart this magazine to scan it. As I’ve been going through and destroying each of my magazines one by one, it’s occurred to me that I should keep just one as a memento. As nice as it is to browse these mags on my tablet, there’s still something to be said for having the actual article. We’ll see how it goes…
This issue has a number of goodies. There’s an introduction to Spectrum Holobyte and the new Star Trek game they’re making (I believe this eventually became “A Final Unity”, released a couple of years later). There’s talk of the cancellation of the SNES CD-ROM, which of course we now know led to the birth of the Sony PlayStation. There are also a number of highly rated games on both PC and console, some of which I’ve never played and will be looking into in the coming days. Lastly, I noticed an interesting observation in one of the answers to a letter: “Besides, most people would say you’re defeating the purpose by using a portable game system in your living room.” Nearly 25 years later, we have the Nintendo Switch, and don’t forget the TV cables that were available for the Sony PSP.
Video Games & Computer Entertainment, November 1992 (PDF, 191 MB)